So I've been a fan of the Devil May Cry series for quite awhile now. They've always had a great mix of tight and challenging gameplay with unique and humorous characters, settings, and situations. The series drops all pretense of realism in the first few minutes and never looks back, allowing for some truly hilarious spectacles in an environment without the need to question them (of course you can keep an enemy floating in mid air with bullets, it makes perfect sense if you think about it).
When the prequel/reboot of the series was announced I was very excited - that is until they released the teaser trailer for it. Capcom passed development of the new game off to Ninja Theory (previously development had been handled internally) and the design direction was clearly a deviation from previous titles, especially regarding Dante. It was revealed later that this was a conscious decision as Capcom wanted this to be more of an origin story, depicting Dante as a very different character than in the first four games.
While there was a large backlash from fans (as was expected) I was cautiously optimistic. Having an origin story to show the growth into the established character can be very interesting. My primary concern was that it showed a distinct shift of focus onto the story itself, something that had never been a major concern in the previous games. I worried not that the new direction would be negative but that the change in focus would result in a decrease in attention to detail in the aspects of the game that had been so central before.
With the release date fast approaching Capcom released a demo for DMC recently, giving gamers their first real look at the game. Were the concerns of the fans justified, or was it all just fear of change? Let's take a look at how the DMC demo stands as it's own game and in contrast to the series as a whole.