Friday, June 28, 2013

Dark Souls and Punishment

Prepare to die - we literally designed it to be unavoidable.
Dark Souls and Demon's Souls get a lot of well deserved praise because they do so many things right. In a time when most games will shy away from difficulty or challenge in the name of mass appeal these games will kick you to the curb, hold a knife to your neck and make you beg for more. They have great combat feel, immersive worlds, variety in gameplay, and epic bosses.

But I'm not here to tell you what the Souls series does right - I'm here to tell you about the few things they do wrong and how it sabotages the entire experience.

Monday, June 24, 2013

Bit Rant: Guns and Disempowerment

Today I'm going to try something a little different with a new series I call Bit Rant. Basically this will just be a humorous rant against popular mechanics or topics to approach them from a different point of view. As such everything here should be taken as parody rather than literal critique.

With that out of the way, let's talk about how horrible the mechanics in modern FPS games are and how they directly undermine their narrative themes!



Thursday, June 20, 2013

To The Moon and Interactive Storytelling


To the Moon is an indie game that came out in November of last year. I think for most people it flew under the radar - in fact the only way I discovered it myself was by chancing across it while perusing the indie section of Steam during one of their (in)famous sales. The game itself is quite good and I highly recommend it to anyone that is interested by the trailer, but what I'd really like to discuss isn't the game itself but where it (and games like it) belong in gaming.